o cam, or digital recording link.

N

1

250

Cybermodem (CMD)

Allows user to carry a small (and very expensive) cybermodem with him at all times. Rechargeable battery (recharges in 1 hr, holds 3 hrs power) included. Access port in limb allows program chips to be changed. Requires no external interface plugs. Non-cellular models must be jacked into telcommunications system to be used.

N

1

Standard 3000
Cellular 5000

Digital Recorder (DGRC)

Can record input from internal microphones, digital recording links, digital cameras, or all three.

N

1

300

Storage Space (STR)

2" x 2" x 6" storage space with locking cover.

N

0.5

50

MiniCam (CAM)

Arm only. Small digital camera which pops up from a mount in the upper arm. Internal chip stores 20 images and can be easily replaced.

N

2

200

MiniVid (MVID)

Arm only. Pop-up video camera with minicassettes that can store up to 4 hours of recorded images.

N

2

400

Hidden Holster (HOL)

Leg only. Hidden storage space for holding one autopistol and one clip of extra ammo.

N

1

100

LCD Screen Readout (LCD)

2" x 4" TV screen displays color graphic images.

N

1

200

Techscanner (TKSN)



Can be hooked up to the diagnostic systems of most vehicles, appliances, and personal electronics to determine possible problems and troubleshoot breakdowns. 60% reliable.



N



3



400



WEAPONS

Cyberweapons built into cyberlimb. Weapons are covered for concealment, cover must be removed before use.

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Grenade Launcher (GLN)

Modified support greande launcher stored in popup mount. Stores one grenade of any standard type.

N

2d6

500

Micro-Missile Launcher (MML)

Popup missile launcher with 4 miniature missiles (explosive tipped gyro rounds with heat seeking guidance and steering vents). Launches 2 misiles per turn. Reloads cost 50 eb each. Damage 4d6 per missile, range 200 m, direction change capability of 90 degrees, 70% ability to reattain target around corners.

N

2d6

900

Popup Gun (PUG)

Arm only. Standard automatic handgun concealed in cyberarm.

N

2d6

200-800

Flame Thrower (FTH)

Small hig-pressured flame jet with a range of 1 meter. 4 shots. Damage 2d6 1st round, 1d6/2 for 2 rounds after. Soft armor reduced 2 levels per attack.

N

2d6

600

Weapon Mount and Link (WML)

Heavy duty hardpoint mounted on limb. Allows attachment of externally mounted versions of standard weapons. User cannot wear armor or clothing on limb while mount is in use. Available weapons include: grenade launcher, micromissile launcher, externally mounted autopistol.

N

3

100

2-shot Capacitor Laser (LSR)

Micro laser designed to produce powerful pulse of limited duration (1 second shot, 3d6 damage). Range is 10 m, recharging requires plugging into external power supply equivalent to major city powerline for one hour. Extremely accurate.

N

2d6

800



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