N
1
250
Cybermodem (CMD)
Allows user to carry a
small (and very expensive) cybermodem with him at
all times. Rechargeable battery (recharges in 1 hr,
holds 3 hrs power) included. Access port in limb
allows program chips to be changed. Requires no
external interface plugs. Non-cellular models must
be jacked into telcommunications system to be
used.
N
1
Standard 3000
Cellular 5000
Digital Recorder (DGRC)
Can record input from internal microphones,
digital recording links, digital cameras, or all
three.
N
1
300
Storage Space (STR)
2" x 2" x 6" storage space
with locking cover.
N
0.5
50
MiniCam (CAM)
Arm only. Small digital camera which pops up
from a mount in the upper arm. Internal chip stores
20 images and can be easily replaced.
N
2
200
MiniVid (MVID)
Arm only. Pop-up video
camera with minicassettes that can store up to 4
hours of recorded images.
N
2
400
Hidden Holster (HOL)
Leg only. Hidden storage space for holding one
autopistol and one clip of extra ammo.
N
1
100
LCD Screen Readout
(LCD)
2" x 4" TV screen displays
color graphic images.
N
1
200
Techscanner (TKSN)
Can be hooked up to the diagnostic systems of
most vehicles, appliances, and personal electronics
to determine possible problems and troubleshoot
breakdowns. 60% reliable.
N
3
400
WEAPONS
Cyberweapons built into
cyberlimb. Weapons are covered for concealment,
cover must be removed before use.
---
---
---
Grenade Launcher (GLN)
Modified support greande launcher stored in
popup mount. Stores one grenade of any standard
type.
N
2d6
500
Micro-Missile Launcher
(MML)
Popup missile launcher
with 4 miniature missiles (explosive tipped gyro
rounds with heat seeking guidance and steering
vents). Launches 2 misiles per turn. Reloads cost
50 eb each. Damage 4d6 per missile, range 200 m,
direction change capability of 90 degrees, 70%
ability to reattain target around corners.
N
2d6
900
Popup Gun (PUG)
Arm only. Standard automatic handgun concealed
in cyberarm.
N
2d6
200-800
Flame Thrower (FTH)
Small hig-pressured flame
jet with a range of 1 meter. 4 shots. Damage 2d6
1st round, 1d6/2 for 2 rounds after. Soft armor
reduced 2 levels per attack.
N
2d6
600
Weapon Mount and Link (WML)
Heavy duty hardpoint mounted on limb. Allows
attachment of externally mounted versions of
standard weapons. User cannot wear armor or
clothing on limb while mount is in use. Available
weapons include: grenade launcher, micromissile
launcher, externally mounted autopistol.
N
3
100
2-shot Capacitor Laser
(LSR)
Micro laser designed to
produce powerful pulse of limited duration (1
second shot, 3d6 damage). Range is 10 m, recharging
requires plugging into external power supply
equivalent to major city powerline for one hour.
Extremely accurate.
N
2d6
800
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Cyberware
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Implants
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Cyberweapons
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Cyberlimbs and Options
Linear
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